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Castlevania Dawn of Sorrow

September 18, 2010

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description Castlevania Dawn of Sorrow

Castlevania: Dawn of Sorrow, known in Japan as Akumajō Dracula: Sougetsu no Jūjika (悪魔城ドラキュラ 蒼月の十字架?, lit. “Devil’s Castle Dracula: Cross of the Blue Moon”), is an action-adventure game developed and published by Konami. It is part of Konami’s Castlevania video game series and the first Castlevania game to be released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and incorporates many elements from its predecessor. Dawn of Sorrow was commercially successful, selling more than 15,000 units in its first week in Japan and 164,000 units in the United States three months after its initial release.

Dawn of Sorrow continues the story of Aria of Sorrow, in which Dracula has been completely defeated, and his powers assumed by his reincarnation, Soma Cruz. With the help of his allies, Soma avoids becoming the new dark lord. A cult forms to bring forth a new dark lord by killing Soma. Soma and his allies move to ensure that a new dark lord is not created.

Dawn of Sorrow incorporates many features from previous Castlevania games: the combination of elements from platform games and console role-playing games, the “Tactical Soul” system featured in Aria of Sorrow, and a dark, gothic atmosphere. Dawn of Sorrow also introduces new gameplay elements, such as the “Magic Seal” system, which requires the use of the DS stylus to draw a pattern in order to defeat powerful enemies,a distinctive anime character design, and a multiplayer mode, where two players compete for fastest times on a prerendered level. The game received high scores from many video game publications, and was considered one of the best games on the Nintendo DS for 2005. The game was re-released in Japan on June 29, 2006 and later in North America during 2007 as part of the “Konami the Best” line.
Gameplay

During the game, the player controls the onscreen character from a third-person perspective to interact with people, objects, and enemies. Like previous games in the series and most role-playing games, characters level up each time they earn a set number of experience points from defeating enemies; each “level” gained increases the character’s statistics, thus improving their performance in battle.Statistic examples include hit points, the amount of damage a character can receive; magic points, which determine the amount of times a character can use magical attacks; strength, the power of a character’s physical attacks; and intelligence, the power of a character’s magical spells. Upon encountering an enemy, the player can use a variety of weapons to attack and defeat the enemy. Despite the game being set in 2036, the weapon choices are largely medieval, including swords, axes, and spears, although handguns and a rocket propelled grenade are available. These weapons differ in their damage output, the range of the weapon, and the speed of the attack.

Dawn of Sorrow, similar to most games in the Castlevania series, is set in a castle, which is further subdivided into various areas. Areas of the castle differ in their composition, including monsters and terrain features. In addition, each area has its own unique piece of theme music that plays while the player remains in that area. The character moves around the environment based on the player’s choices; however, the areas the character can move into are restricted based upon the items the player has, similar to most platform games. Progression, however, is not linear, as the player is free to explore the parts of the castle they have access to, and can backtrack or move forward as they see fit.
Tactical Soul

The primary method for the player to gain additional abilities in the game is the absorption of souls via the Tactical Soul system, which was originally featured in Aria of Sorrow. Except for human enemies and the game’s final opponent, all enemies’ souls can be absorbed by the player. The chances for absorbing a soul varies on the enemy, as certain enemies will release souls more regularly than others. The player can absorb multiple copies of the same soul; many of these souls will increase in effectiveness depending on the number of the same soul a player possesses.Souls provide a variety of effects, and are separated into four categories: Bullet, Guardian, Enchant, and Ability souls. The player can only have one type of Bullet, Guardian, and Enchant soul equipped at any given time. However, when the player acquires the “Dopplegänger” soul, the player can have two different weapon and soul setups, and switch between them at will. Players can trade souls wirelessly using two Dawn of Sorrow game cards.

Bullet souls are often projectiles, and consume a set amount of magic points upon use. Guardian souls provide continuous effects, including transforming into mythical creatures, defensive abilities, and the summoning of familiars.The movement and attacking of familiars can be directly controlled with the stylus. Guardian souls continually drain magic points so long as they are activated.Enchant souls offer statistical bonuses and resistance against several forms of attack. They are passive, and require no magic points to remain active. Ability souls give the player new abilities and are required to move into certain areas of the castle. They are always active, and therefore not equipped, nor do they consume magic points.Some examples include the ability to break ice blocks with the stylus, and the ability to double-jump.

Souls can alternatively be used to permanently transform a character’s weapon. At Yoko Belnades’ shop, the player can remove certain souls from their inventory in order to change their weapon into a stronger form. Certain weapons can only be acquired through using souls to strengthen a lesser form of the weapon.Souls are also used in the “Enemy Set” mode, where a player builds a custom scenario. The player can place monsters inside rooms if the player has acquired the monster’s soul in the main game, but boss enemies cannot be added to any scenario, even if the player has the boss’ soul. Two players, using two Nintendo DS consoles, can compete in these scenarios, with the winner being the one with the fastest time in completing the course.
Magic Seal

The Magic Seal system is a new feature introduced in Dawn of Sorrow, and makes use of the DS touchscreen. Once the player reduces the hit points of a “boss” enemy to zero, a circle will appear, and the game will automatically draw a pattern connecting any number of smaller circles on the circumference of the larger circle. After this, the player is prompted to draw the same pattern on the touchscreen in a set amount of time.If the player fails to draw the pattern accurately within the time limit, the boss will regain health and the battle will resume. If successful, the boss will be defeated. More powerful boss enemies require higher level Magic Seals, which have more intricate and complex patterns as the level increases and are found over the course of the game.
Julius Mode

After the player completes the game, Julius Mode is unlocked, similar to the Julius Mode in Aria of Sorrow. Julius Mode, in storyline terms, follows the assumption that Soma succumbed to his dark power, and became the new dark lord. A new game can then be started from the main menu in Julius Mode. In Julius Mode, the playable characters include Julius Belmont, Yoko Belnades, and Alucard. Each character has a weapon and an assortment of abilities unique to them, and although these abilities remain static throughout the entire game, the characters’ statistics can improve by acquiring enough experience points to level up. The castle layout and enemies are the same, with the exception of the final battle, which is against Soma.

rominfo Castlevania Dawn of Sorrow

Castlevania: Dawn of Sorrow
Developer(s) Konami
Publisher(s) Konami
Designer(s) Koji Igarashi (executive producer)
Satoshi Kushibuchi (director)
Composer(s) Michiru Yamane
Masahiko Kimura
Series Castlevania
Platform(s) Nintendo DS
Release date(s)
  • JP August 25, 2005
  • EU September 30, 2005
  • NA October 4, 2005
Genre(s) Action-adventure game
Mode(s) Single-player, multiplayer
Rating(s)
  • CERO: B
  • ESRB: T
  • OFLC: M
  • PEGI: 12+
Media 512 megabit cartridge

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