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Castlevania: Order of Ecclesia

September 18, 2010

in Nintendo DS

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description Castlevania: Order of Ecclesia
Castlevania: Order of Ecclesia, known in Japan as Akumajō Dracula Ubawareta Kokuin (悪魔城ドラキュラ 奪われた刻印?, lit. “Devil’s Castle Dracula: The Stolen Seal”), is the third Nintendo DS installment of the Castlevania franchise, developed by longtime Castlevania developer Koji Igarashi.
Gameplay

Castlevania: Order of Ecclesia is a two dimensional action-adventure game, featuring adventure and RPG elements such as the ability to equip armor and cast spells. A new combat system called the “Glyph System” allows the player’s character, Shanoa, to collect icons called “Glyph symbols”, which she can acquire by defeating enemies or conquering challenges. These symbols can be equipped to her arms and back, allowing her to perform special powers and skills. There are over 100 different Glyphs the player can wield, such as weapon and magic glyphs. Glyphs use MP (Magic Points) to work, and once the MP gauge is depleted, the player must stop attacking to allow it to recharge. The player can also use a special Glyph Union technique, which calls a more powerful attack based on the glyphs equipped. The Union attacks consume the Heart Points gauge, a feature that was absent in Portrait of Ruin. There are also certain Glyphs, which can be used to solve some puzzles.

Many different types of locales can be visited in the game, including forests, mountains, and oceans. There are a total of 20 locations, with an overworld map used to traverse between them. Besides fighting enemies and moving on from one location to next, there are also a number of side quests for the player to solve. After completing a quest, the player will receive a prize in return. If the player finishes the game, new features will become available to the player, including sound test, hard mode, boss rush mode and Albus mode, with an alternate playable character. It also features online play, allowing the player to trade items with other players or go head-to-head in a versus mode. The game also makes use of the DS-to-Wii connectivity with Castlevania Judgment, which unlocks content in both games.Order of Ecclesia is the first canonical game in the series in which the Vampire Killer whip does not appear in any form.
Plot

Castlevania: Order of Ecclesia takes place after Castlevania: Symphony of the Night, sometime in the 1800s, right after the era of Richter. As the Belmont Clan had vanished by that time, several organizations are created in order to research countermeasures against Dracula and his eventual return. Between these organizations, the most promising was the Order of Ecclesia, who created a triad of magical glyphs based on Dracula’s power, named “Dominus.” Shanoa is a member chosen by the order’s leader, Barlowe, as the human vessel for Dominus. As the ritual begins, the Dominus glyphs (Anger, Hatred, Agony) are stolen by Shanoa’s colleague Albus, and Shanoa loses her memories and emotions. She goes to retrieve them, unaware of his true intentions.

In her pursuit, Shanoa arrives in the deserted Wygol Village and finds out that Albus kidnapped its inhabitants, brought them to different hidden locations, and imprisoned them. As Shanoa rescues them throughout the game, she learns that Albus captured them to perform some kind of experiment on them which involved taking samples of their blood. On two occasions, Shanoa tracks down Albus, who willingly gives her two of the Dominus glyphs. When she finds him to be possessed by the power of the third glyph, she is forced to fight him. After killing Albus, his mind and soul are absorbed by Shanoa together with the last Dominus glyph. She learns that Albus’ true intentions were to find a way to defeat Dracula without Shanoa using Dominus, as he knew that it would cost her life if she used it. Her lost memories and emotions were actually taken by Dominus, and not Albus, as Barlowe had told Shanoa. He also reveals that the reason he experimented on the villagers was because they were the last descendants of the Belmont Clan, and he believed their blood would have the power to help him control Dominus without it consuming him.

Confronting Barlowe after learning the truth, Shanoa learns that his true objective was to bring Dracula back of life, using Shanoa as a sacrifice. After Barlowe is defeated in a fight, he offers his own life to revive Dracula, and Dracula’s castle appears. Eventually confronting Dracula, Shanoa successfully defeats him using Dominus Union, seemingly at the cost of her own life. However, Albus appears and reveals that only a single soul has to be offered. He sacrifices his own soul in Shanoa’s place, but not before he asks her to smile for him. The castle crumbles, and Shanoa escapes.

The Castlevania series has a lot to live up to on DS, and with Order of Ecclesia being the product of over three years of pocket dual screen, there’s even more on the line than ever. With Dawn of Sorrow, players were witness to the first DS Castlevania offering, borrowing from the best in Aria of Sorrow and bringing the innovative soul system to Nintendo’s new handheld with added touch elements, wireless connectivity ,and elements within the overall package that had players doubting whether Symphony of the Night was truly the grand-daddy of the franchise at all. With Portrait of Ruin, the franchise admittedly lost a bit of its footing, bringing in a two-character system with swap elements between Jonathan and Charlotte, but losing a bit of its direction while creeping outside the comfort zone of Dracula’s castle, and instead diving into a more open design. Two years have passed since we’ve had a new offering from Iga and his team, but with the first showing of Order of Ecclesia we knew the man behind one of Konami’s longest-lasting franchises was onto something. Castlevania was back, and with all the hype behind it being the third game in the series, the “Aria of Sorrow of DS”, or the pocket game that would finally put the nail in the coffin on Symphony of the Night, Ecclesia has big shoes to fill.

Whether Order of Ecclesia is better than Dawn of Sorrow remains to be seen for this reviewer, as with any good Castlevania game it isn’t about how the game plays during its first time through, but time after time, dozens upon dozens of hours in, after long holiday breaks full of level grinding and endless searches for the final item in the game. After going the distance with the product though, putting the final hit on the lord of darkness, and watching the final credits roll (yes, the real final credits), I can say with confidence that Order of Ecclesia is a must-buy package, the hardest post-Symphony game in the series, and a title that — while not always perfect — is most certainly going to live up to its hype.

In many ways, Castlevania: Order of Ecclesia is a return to roots for the series, and in many other ways, a huge step in a very different direction. For starters, the game is very difficult. Not Contra 4 tough, but up there for sure. In fact, as a huge Castlevania fan (enough of one to write a gigantic retrospective on the series, in fact) I pride myself on having died only a few times in any of the DS or GBA games, and that includes the very difficult Circle of the Moon on GBA. In Order of Ecclesia, I’ve seen the death stage over 30 times in 12 hours; rookies to the series may see it three or four times that when all is said and done. Order of Ecclesia is tough, but for those that have taken the series through its paces, and are looking for a serious challenge, this Castlevania game finally delivers a true veteran’s game. You will die in Order of Ecclesia.

Really though, it’s a mountain of changes that make up Ecclesia’s design, and rather than coming together as a definitive “masterpiece of the platform” title like Aria of Sorrow did, Ecclesia is more of a trailblazing game; the beginning of an era, rather than the end of one.

rominfo Castlevania: Order of Ecclesia

Castlevania: Order of Ecclesia
Developer(s) Konami Digital Entertainment Co., Ltd.
Publisher(s) Konami
Designer(s) Koji Igarashi (producer)
Composer(s) Michiru Yamane
Yasuhiro Ichihashi
Series Castlevania
Platform(s) Nintendo DS
Release date(s)
  • NA October 21, 2008
  • JP October 23, 2008
  • KO October 27, 2008
  • EU February 6, 2009
  • AUS March 12, 2009
Genre(s) Platform
Rating(s)
  • CERO: B
  • ESRB: T
  • GRB: 12
  • OFLC: M
  • PEGI: 12+

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